Brand: Perfect World Entertainment
Project Goal: Creating a user interface and experience for a sea based social game.
Summary: An exploration of the process of designing and producing a mobile game.
Team: Sole UI Artist working with art director, producer, director, and fellow artists.
Responsibility: Prototyping, Visual Design, UI Design, UX Design
Tools: Sketchbook & Pencil, Photoshop, Unity 3D
UI Artist
Perfect World Entertainment Is known more for its publishing rather than being a game studio. However, in mid 2013, they started an in-house game studio to make a mobile game, directed by the man who brought us the MMORPG, Perfect World. I was hired as a UI artist, responsible for creating icons, design interfaces, and bring the directors vision to life. When I left, I had taken on much more responsibility, becoming a UI/UX designer; leading the design of many game user flows, interactions, and interfaces.
More description and breakdown coming soon…
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