Brand: Perfect World Entertainment

Project Goal: Creating a user interface and experience for a sea based social game.

Summary: An exploration of the process of designing and producing a mobile game.

Team: Sole UI Artist working with art director, producer, director, and fellow artists.

Responsibility: Prototyping, Visual Design, UI Design, UX Design

Tools: Sketchbook & Pencil, Photoshop, Unity 3D

UI Artist

Perfect World Entertainment Is known more for its publishing rather than being a game studio. However, in mid 2013, they started an in-house game studio to make a mobile game, directed by the man who brought us the MMORPG, Perfect World. I was hired as a UI artist, responsible for creating icons, design interfaces, and bring the directors vision to life. When I left, I had taken on much more responsibility, becoming a UI/UX designer; leading the design of many game user flows, interactions, and interfaces.

More description and breakdown coming soon…

  1. Home Screen

  2. Fleet

  3. Harbor

  4. Adventure

  5. Raid

  6. Dailies

  7. Store

  8. Log

  9. Friends

  10. Bounties

  11. Settings

Previous
Previous

Apple TV Remote Examination (UX)

Next
Next

Tap Tap Revenge: Tap Tracks